BACK IN AUTUMN

ABOUT THE PROJECT: 
This is a small texture oriented project developed to include as many materials and shader techniques as possible.
ABOUT THE WORKFLOW:
The modeling work has been done in Maya, the retopology and normal map bake in Topogun.
The texture work was mainly done in ZBrush (all the sculpt and most of the painting), then Photoshop for finalizing the textures. A couple of details in the normal maps have been added with CrazyBump.
The project is showcased in Marmoset toolbag.

SPECS:
There are 13 different objects and materials in the scene with textures ranging from 1024 to 128 (see texture sheet at the bottom).
The total triangle count for the scene is 32000 tris.
 
Alice.gionchetta@gmail.com
360 shots:


 
 




Breakdown: model with diffuse textures only/mesh wireframe:

  
 
  
 
 
 
 
ZBrush sculpts




 

Texture sheet: